AI Insights · Timothy · July 2022
Top 5 Racing Games in South Africa - Q2 2022 Performance
Discover the performance of the top 5 racing games in South Africa for Q2 2022, based on data from Sensor Tower. The insights cover weekly downloads, revenue, and active users for popular titles.
In the second quarter of 2022, the top five racing games in South Africa showcased a variety of performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these popular titles, based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd saw fluctuating weekly revenue, peaking at approximately $318 in the final week of May. Weekly downloads showed a notable increase towards the end of Q2, reaching 18.8K in the last week of June. The game also experienced a significant rise in weekly active users, growing from 44.1K at the start of the quarter to 64.3K by the end.
Bridge Race from Supersonic Studios LTD displayed modest revenue trends, with the highest weekly revenue recorded at $85 in late May. The game experienced a surge in weekly downloads, peaking at 21.8K in the same period. Weekly active users also saw a substantial increase, reaching a high of 55.3K in early June before stabilizing around 42.7K by the end of the quarter.
Real Bike Racing by Italic Games had a relatively low revenue stream, with occasional peaks such as $26 in late May. The game maintained a steady download rate, with weekly downloads hovering around 9K. Weekly active users showed a slight decline over the quarter, starting at 47.7K and ending at approximately 40K.
Real Racing 3 from ELECTRONIC ARTS experienced a drop in weekly revenue, with figures ranging from $304 to $1.03K. Weekly downloads remained fairly consistent, averaging around 9K. The game’s weekly active users fluctuated but ended the quarter with a slight decrease, from 50.9K to 47.1K.
Shape-shifting by Sixcube had minimal revenue, with small peaks such as $23 at the end of May. The game’s weekly downloads saw a downward trend throughout the quarter, dropping from 12.7K to 5K. Weekly active users also declined, starting at 39.4K and ending at 23.1K.
For more detailed insights and data, visit Sensor Tower.